> Forest of True Sight > Questions & Answers Reload this Page Underworld nerf, still possible to clear with Balanced team?
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Old Oct 25, 2009, 10:15 AM // 10:15   #1
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Default Underworld nerf, still possible to clear with Balanced team?

I can understand why Anet changed the areas and quests to make UWSC harder for players... but now the Plains Quests quest is now so OP.

UWSC is still possible. But I really cant imagine a balanced group still being able to do that particular quest.

I cant imagine Monking that quest without at least one Tank to draw agro. Has anyone tried to complete the the Servants of Grenth quest without a SF Sin?
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Old Oct 25, 2009, 03:40 PM // 15:40   #2
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A balanced and well organized group should be able to handle anything. I havent done UW since the changes, but I'm sure it's still possible.
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Old Oct 25, 2009, 07:14 PM // 19:14   #3
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Originally Posted by Saph View Post
A balanced and well organized group should be able to handle anything. I havent done UW since the changes, but I'm sure it's still possible.
I have the HoM statues (Eternal Conqueror of the Underworld) for 5 different characters (monk, elementalist, necromancer, ranger & ritualist)...they were all done with full balanced teams in the guild that I was in. Success is hightly dependent on the leadership in the group. It took anywhere from 3-4 hours in normal mode with guildies of varied experience levels.

This was all done before the so called "nerf" but, believe me, it wasn't difficult, just lengthy.
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Old Oct 25, 2009, 07:31 PM // 19:31   #4
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See thats the problem they overlooked, normal balanced teams get screwed when they try to make it harder for UWSC.

They should just make it, that there are either random traps in the UW or the dying nightmares can also use touch skills to remove enchants.

99% of Balanced teams have no chance.
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Old Oct 25, 2009, 08:11 PM // 20:11   #5
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Originally Posted by rb.widow View Post
99% of Balanced teams have no chance.
99% of statistics are made-up. The real problem isn't that balanced teams don't have a chance, its that no one even bothers with them anymore.

EDIT: I meant that for PUGs, but the other problem is most people don't bother with PUGs anymore either so... that's the actual problem here.
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Old Oct 25, 2009, 08:25 PM // 20:25   #6
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This is anets way of solving SF pugs... ffs.
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Old Oct 26, 2009, 05:19 AM // 05:19   #7
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Originally Posted by rb.widow View Post

99% of Balanced teams have no chance.
No this is wrong. 99% balanced teams made by pugs have no change..

But most balanced teams are organized with guilds. and ive myself actually never seen one of those groups fail. ..
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Old Oct 26, 2009, 04:00 PM // 16:00   #8
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Originally Posted by Rushin Roulette View Post
I can understand why Anet changed the areas and quests to make UWSC harder for players... but now the Plains Quests quest is now so OP.

UWSC is still possible. But I really cant imagine a balanced group still being able to do that particular quest.

I cant imagine Monking that quest without at least one Tank to draw agro. Has anyone tried to complete the the Servants of Grenth quest without a SF Sin?
Ages ago DVDF organised an UW event. No PvE skills allowed, finish UW in fast time. This was before the current SF SC's.
Some teams finished, some didn't. That's UW. But people were beating UW with balanced or semi-balanced team builds.

What is wrong here is that you cannot imagine a balanced group being able to finish a certain quest. If you say balanced PUG I agree. But balanced PUG groups always had trouble with UW. Because every time you had to shout: "Don't take quest!" and people would still activate. Or they wanted to run the builds they were used to and not the builds the team needed.
UW wasn't a really PUG-able area for a long time. People would farm there solo on certain quests or they would team up in specific farming teams. Those had a high fail rate in the beginning. This was even true for the early SF days. The fact that people nowadays PUG UW with SC builds isn't a representation of the past.

This is not the story for balanced guild/alliance/friends groups.
They are organised and would have little problem finishing quests. Maybe failing once because things changed. But they would adapt to the change and beat the quest. The only area where organised balanced groups had a problem was old-style DoA as far as I remember. The rest was always playable balanced. Took longer than optimised farming builds but still doable.
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