Oct 25, 2009, 10:15 AM // 10:15 | #1 |
Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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Underworld nerf, still possible to clear with Balanced team?
I can understand why Anet changed the areas and quests to make UWSC harder for players... but now the Plains Quests quest is now so OP.
UWSC is still possible. But I really cant imagine a balanced group still being able to do that particular quest. I cant imagine Monking that quest without at least one Tank to draw agro. Has anyone tried to complete the the Servants of Grenth quest without a SF Sin? |
Oct 25, 2009, 03:40 PM // 15:40 | #2 |
Lion's Arch Merchant
Join Date: Feb 2009
Profession: R/
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A balanced and well organized group should be able to handle anything. I havent done UW since the changes, but I'm sure it's still possible.
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Oct 25, 2009, 07:14 PM // 19:14 | #3 | |
Lion's Arch Merchant
Join Date: Jan 2008
Location: NoCenTex
Guild: [AKA] Guild Leader
Profession: R/
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Quote:
This was all done before the so called "nerf" but, believe me, it wasn't difficult, just lengthy. |
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Oct 25, 2009, 07:31 PM // 19:31 | #4 |
Lion's Arch Merchant
Join Date: Jul 2009
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See thats the problem they overlooked, normal balanced teams get screwed when they try to make it harder for UWSC.
They should just make it, that there are either random traps in the UW or the dying nightmares can also use touch skills to remove enchants. 99% of Balanced teams have no chance. |
Oct 25, 2009, 08:11 PM // 20:11 | #5 |
Desert Nomad
Join Date: Jul 2006
Profession: D/
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99% of statistics are made-up. The real problem isn't that balanced teams don't have a chance, its that no one even bothers with them anymore.
EDIT: I meant that for PUGs, but the other problem is most people don't bother with PUGs anymore either so... that's the actual problem here. |
Oct 25, 2009, 08:25 PM // 20:25 | #6 |
Lion's Arch Merchant
Join Date: Apr 2006
Guild: [CKIE]
Profession: W/Me
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This is anets way of solving SF pugs... ffs.
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Oct 26, 2009, 05:19 AM // 05:19 | #7 |
WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: ???oo ???ugs ???lan [?????????]
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No this is wrong. 99% balanced teams made by pugs have no change..
But most balanced teams are organized with guilds. and ive myself actually never seen one of those groups fail. ..
__________________
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Oct 26, 2009, 04:00 PM // 16:00 | #8 | |
Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Quote:
Some teams finished, some didn't. That's UW. But people were beating UW with balanced or semi-balanced team builds. What is wrong here is that you cannot imagine a balanced group being able to finish a certain quest. If you say balanced PUG I agree. But balanced PUG groups always had trouble with UW. Because every time you had to shout: "Don't take quest!" and people would still activate. Or they wanted to run the builds they were used to and not the builds the team needed. UW wasn't a really PUG-able area for a long time. People would farm there solo on certain quests or they would team up in specific farming teams. Those had a high fail rate in the beginning. This was even true for the early SF days. The fact that people nowadays PUG UW with SC builds isn't a representation of the past. This is not the story for balanced guild/alliance/friends groups. They are organised and would have little problem finishing quests. Maybe failing once because things changed. But they would adapt to the change and beat the quest. The only area where organised balanced groups had a problem was old-style DoA as far as I remember. The rest was always playable balanced. Took longer than optimised farming builds but still doable. |
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